WritePFM node

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This documentation is for version 1.0 of WritePFM.

Description

Write PFM (Portable Float Map) files.

Inputs

Input Description Optional
Source   No

Controls

Parameter / script name Type Default Function
Output Components / outputComponents Choice RGBA Map the input layer to this type of components before writing it to the output file.
File / filename N/A   The output image sequence/video stream file(s). The string must match the following format: path/sequenceName###.ext where the number of # (hashes) will define the number of digits to append to each file. For example path/mySequence###.jpg will be translated to path/mySequence000.jpg, path/mySequence001.jpg, etc. %d printf-like notation can also be used instead of the hashes, for example path/sequenceName%03d.ext will achieve the same than the example aforementionned. there will be at least 2 digits). The file name may not contain any # (hash) in which case it will be overriden everytimes. Views can be specified using the “long” view notation %V or the “short” notation using %v.
Format Type / formatType Choice Project Format
Determines which rectangle of pixels will be written in output.
Input Format: Renders the pixels included in the input format
Project Format: Renders the pixels included in the project format
Fixed Format: Renders the pixels included in the format indicated by the Format parameter.
Format / NatronParamFormatChoice Choice HD 1920x1080 The output format to render
OCIO Config File / ocioConfigFile N/A   OpenColorIO configuration file
Input Colorspace / ocioInputSpace String scene_linear Input data is taken to be in this colorspace.
Input Colorspace / ocioInputSpaceIndex Choice Linear
Input data is taken to be in this colorspace.
Linear: Rec. 709 (Full Range), Blender native linear space (reference, scene_linear)
Raw: (color_picking, texture_paint)
adx10: Film Scan, using the 10-bit Academy Density Encoding
Linear ACES: ACES linear space
display/nuke_rec709: Rec. 709 (Full Range) Display Space
display/dci_xyz: OpenDCP output LUT with DCI reference white and Gamma 2.6
display/lg10: conversion from film log (color_timing)
lgf: lgf : conversion from film log (compositing_log)
display/srgb8: RGB display space for the sRGB standard.
sRGB: Standard RGB Display Space
VD16: The simple video conversion from a gamma 2.2 sRGB space
Cineon: Cineon (Log Film Scan)
Panalog: Sony/Panavision Genesis Log Space
REDLog: RED Log Space
ViperLog: Viper Log Space
AlexaV3LogC: Alexa Log C
PLogLin: Josh Pines style pivoted log/lin conversion. 445->0.18
SLog: Sony SLog
SLog1: Sony SLog1
SLog2: Sony SLog2
SLog3: Sony SLog3
CLog: Canon CLog
Protune: GoPro Protune
Non-Color: Color space used for images which contains non-color data (i,e, normal maps)
display/p3dci8: p3dci8 :rgb display space for gamma 2.6 P3 projection.
File Colorspace / ocioOutputSpace String scene_linear Output data is taken to be in this colorspace.
File Colorspace / ocioOutputSpaceIndex Choice Linear
Output data is taken to be in this colorspace.
Linear: Rec. 709 (Full Range), Blender native linear space (reference, scene_linear)
Raw: (color_picking, texture_paint)
adx10: Film Scan, using the 10-bit Academy Density Encoding
Linear ACES: ACES linear space
display/nuke_rec709: Rec. 709 (Full Range) Display Space
display/dci_xyz: OpenDCP output LUT with DCI reference white and Gamma 2.6
display/lg10: conversion from film log (color_timing)
lgf: lgf : conversion from film log (compositing_log)
display/srgb8: RGB display space for the sRGB standard.
sRGB: Standard RGB Display Space
VD16: The simple video conversion from a gamma 2.2 sRGB space
Cineon: Cineon (Log Film Scan)
Panalog: Sony/Panavision Genesis Log Space
REDLog: RED Log Space
ViperLog: Viper Log Space
AlexaV3LogC: Alexa Log C
PLogLin: Josh Pines style pivoted log/lin conversion. 445->0.18
SLog: Sony SLog
SLog1: Sony SLog1
SLog2: Sony SLog2
SLog3: Sony SLog3
CLog: Canon CLog
Protune: GoPro Protune
Non-Color: Color space used for images which contains non-color data (i,e, normal maps)
display/p3dci8: p3dci8 :rgb display space for gamma 2.6 P3 projection.
key1 / key1 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
value1 / value1 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
key2 / key2 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
value2 / value2 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
key3 / key3 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
value3 / value3 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
key4 / key4 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
value4 / value4 String  
OCIO Contexts allow you to apply specific LUTs or grades to different shots.
Here you can specify the context name (key) and its corresponding value.
Full details of how to set up contexts and add them to your config can be found in the OpenColorIO documentation:
OCIO config help... / ocioHelp Button   Help about the OpenColorIO configuration.
Input Premult / inputPremult Choice PreMultiplied
Input is considered to have this premultiplication state.
If it is Premultiplied, red, green and blue channels are divided by the alpha channel before applying the colorspace conversion.
This is set automatically from the input stream information, but can be adjusted if this information is wrong.
Opaque: The image is opaque and so has no premultiplication state, as if the alpha component in all pixels were set to the white point.
PreMultiplied: The image is premultiplied by its alpha (also called “associated alpha”).
UnPreMultiplied: The image is unpremultiplied (also called “unassociated alpha”).
Clip Info... / clipInfo Button   Display information about the inputs
Frame Range / frameRange Choice Project frame range
What frame range should be rendered.
Union of input ranges: The union of all inputs frame ranges will be rendered.
Project frame range: The frame range delimited by the frame range of the project will be rendered.
Manual: The frame range will be the one defined by the first frame and last frame parameters.
First Frame / firstFrame Integer 0  
Last Frame / lastFrame Integer 0