This documentation is for version 4.0 of ChromaBlur.
Blur the chrominance of an input stream. Smoothing is done on the x and y components in the CIE xyY color space. Used to prep strongly compressed and chroma subsampled footage for keying.
The blur filter can be a quasi-Gaussian, a Gaussian, a box, a triangle or a quadratic filter.
Uses the ‘vanvliet’ and ‘deriche’ functions from the CImg library.
CImg is a free, open-source library distributed under the CeCILL-C (close to the GNU LGPL) or CeCILL (compatible with the GNU GPL) licenses. It can be used in commercial applications (see http://cimg.eu).
|Parameter / script name||Type||Default||Function|
||Double||x: 0 y: 0||Size (diameter) of the filter kernel, in pixel units (>=0). The standard deviation of the corresponding Gaussian is size/2.4. No filter is applied if size < 1.2.|
||Boolean||Off||Apply the same amount of blur on X and Y.|
Formula used to compute chrominance from RGB values.
Rec. 709: Use Rec. 709 with D65 illuminant.
Rec. 2020: Use Rec. 2020 with D65 illuminant.
ACES AP0: Use ACES AP0 with ACES (approx. D60) illuminant.
ACES AP1: Use ACES AP1 with ACES (approx. D60) illuminant.
Bluring filter. The quasi-Gaussian filter should be appropriate in most cases. The Gaussian filter is more isotropic (its impulse response has rotational symmetry), but slower.
Quasi-Gaussian: Quasi-Gaussian filter (0-order recursive Deriche filter, faster) - IIR (infinite support / impulsional response).
Gaussian: Gaussian filter (Van Vliet recursive Gaussian filter, more isotropic, slower) - IIR (infinite support / impulsional response).
Box: Box filter - FIR (finite support / impulsional response).
Triangle: Triangle/tent filter - FIR (finite support / impulsional response).
Quadratic: Quadratic filter - FIR (finite support / impulsional response).
||Boolean||Off||Divide the image by the alpha channel before processing, and re-multiply it afterwards. Use if the input images are premultiplied.|
|Invert Mask /
||Boolean||Off||When checked, the effect is fully applied where the mask is 0.|
||Double||1||Mix factor between the original and the transformed image.|