Ramp node
This documentation is for version 2.0 of Ramp (net.sf.openfx.Ramp).
Description
Draw a ramp between 2 edges.
The ramp is composited with the source image using the ‘over’ operator.
See also: https://web.archive.org/web/20220807184828/http://www.opticalenquiry.com/nuke/index.php?title=Ramp
Inputs
Input |
Description |
Optional |
---|---|---|
Source |
Yes |
|
Mask |
Yes |
Controls
Parameter / script name |
Type |
Default |
Function |
---|---|---|---|
Ramp Type / |
Choice |
Linear |
The type of interpolation used to generate the ramp
Linear (linear): Linear ramp.
PLinear (plinear): Perceptually linear ramp in Rec.709.
Ease-in (easein): Catmull-Rom spline, smooth start, linear end (a.k.a. smooth0).
Ease-out (easeout): Catmull-Rom spline, linear start, smooth end (a.k.a. smooth1).
Smooth (smooth): Traditional smoothstep ramp.
None (none): No color gradient.
|
Point 0 / |
Double |
x: 100 y: 100 |
|
Color 0 / |
Color |
r: 0 g: 0 b: 0 a: 0 |
|
Point 1 / |
Double |
x: 100 y: 200 |
|
Color 1 / |
Color |
r: 1 g: 1 b: 1 a: 1 |
|
Interactive Update / |
Boolean |
Off |
If checked, update the parameter values during interaction with the image viewer, else update the values when pen is released. |
HiDPI / |
Boolean |
Off |
Should be checked when the display area is High-DPI (a.k.a Retina). Draws OpenGL overlays twice larger. |
Invert Mask / |
Boolean |
Off |
When checked, the effect is fully applied where the mask is 0. |
Mix / |
Double |
1 |
Mix factor between the original and the transformed image. |