Ramp node

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This documentation is for version 2.0 of Ramp (net.sf.openfx.Ramp).

Description

Draw a ramp between 2 edges.

The ramp is composited with the source image using the ‘over’ operator.

See also: https://web.archive.org/web/20220807184828/http://www.opticalenquiry.com/nuke/index.php?title=Ramp

Inputs

Input

Description

Optional

Source

Yes

Mask

Yes

Controls

Parameter / script name

Type

Default

Function

Ramp Type / type

Choice

Linear

The type of interpolation used to generate the ramp
Linear (linear): Linear ramp.
PLinear (plinear): Perceptually linear ramp in Rec.709.
Ease-in (easein): Catmull-Rom spline, smooth start, linear end (a.k.a. smooth0).
Ease-out (easeout): Catmull-Rom spline, linear start, smooth end (a.k.a. smooth1).
Smooth (smooth): Traditional smoothstep ramp.
None (none): No color gradient.

Point 0 / point0

Double

x: 100 y: 100

Color 0 / color0

Color

r: 0 g: 0 b: 0 a: 0

Point 1 / point1

Double

x: 100 y: 200

Color 1 / color1

Color

r: 1 g: 1 b: 1 a: 1

Interactive Update / interactive

Boolean

Off

If checked, update the parameter values during interaction with the image viewer, else update the values when pen is released.

HiDPI / hidpi

Boolean

Off

Should be checked when the display area is High-DPI (a.k.a Retina). Draws OpenGL overlays twice larger.

Invert Mask / maskInvert

Boolean

Off

When checked, the effect is fully applied where the mask is 0.

Mix / mix

Double

1

Mix factor between the original and the transformed image.