.. module:: NatronEngine .. _Group: Group ***** **Inherited by:** :doc:`Effect`, :doc:`App`, :doc:`../NatronGui/GuiApp` Synopsis -------- Base class for :doc:`Effect` and :doc:`App`. See :ref:`detailed` description below. Functions ^^^^^^^^^ - def :meth:`getChildren` () - def :meth:`getNode` (fullyQualifiedName) .. _group.details: Detailed Description -------------------- This is an abstract class, it is derived by 2 different classes: * :doc:`App` which represents an instance of Natron, or more specifically the current project. * :doc:`Effect` which represents a node in the node graph. The :func:`getNode(fullyQualifiedName)` can be used to retrieve a node in the project, although all nodes already have an :ref:`auto-declared` variable by Natron. Member functions description ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .. method:: NatronEngine.Group.getChildren() :rtype: :class:`sequence` Returns a sequence with all nodes in the group. Note that this function is not recursive and you'd have to call **getChildren()** on all sub-groups to retrieve their children, etc... .. method:: NatronEngine.Group.getNode(fullyQualifiedName) :param fullySpecifiedName: :class:`str` :rtype: :class:`Effect` Retrieves a node in the group with its *fully qualified name*. The fully qualified name of a node is the *script-name* of the node prefixed by all the group hierarchy into which it is, e.g.: Blur1 # the node is a top level node Group1.Group2.Blur1 # the node is inside Group2 which is inside Group1 Basically you should never call this function because Natron already pre-declares a variable for each node upon its creation. If you were to create a new node named "Blur1" , you could the access it in the Script Editor the following way:: app1.Blur1