G’MIC 3d lathing node

This documentation is for version 0.3 of G’MIC 3d lathing.

Description

Note: Add a top layer to define object texture.

Author: David Tschumperle. Latest update: 2010/29/12.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com).

Inputs

Input Description Optional
Input   No

Controls

Parameter / script name Type Default Function
Resolution / Resolution Integer 76  
Smoothness / Smoothness Double 2  
Max angle / Max_angle Double 361  
Width / Width Integer 1024  
Height / Height Integer 1024  
Size / Size Double 0.5  
X-angle / Xangle Double 0  
Y-angle / Yangle Double 0  
Z-angle / Zangle Double 0  
FOV / FOV Double 45  
X-light / Xlight Double 0  
Y-light / Ylight Double 0  
Z-light / Zlight Double -100  
Specular lightness / Specular_lightness Double 0.5  
Specular shininess / Specular_shininess Double 0.7  
Rendering / Rendering Choice Gouraud

Dots
Wireframe
Flat
Flat shaded
Gouraud
Phong
Antialiasing / Antialiasing Boolean On  
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3