G’MIC Bokeh node

This documentation is for version 0.3 of G’MIC Bokeh.

Description

Starting parameters:

Ending parameters:

Author: David Tschumperle. Latest update: 2015/02/07.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com).

Inputs

Input Description Optional
Input   No

Controls

Parameter / script name Type Default Function
Number of scales / Number_of_scales Integer 3  
Shape / Shape Choice Circular

Triangle
Square
Diamond
Pentagon
Hexagon
Octogon
Decagon
Star
Circular
Random seed / Random_seed Integer 0  
Density / Density Integer 30  
Radius (%) / Radius_ Double 8  
Outline (%) / Outline_ Double 4  
Inner shade / Inner_shade Double 0.3  
Smoothness / Smoothness Double 0.2  
Color / Color Color r: 0.823529 g: 0.823529 b: 0.313726  
Color dispersion / Color_dispersion Double 0.7  
Density_2 / Density_2 Integer 30  
Radius (%)_2 / Radius__2 Double 20  
Outline (%)_2 / Outline__2 Double 20  
Inner shade_2 / Inner_shade_2 Double 1  
Smoothness_2 / Smoothness_2 Double 2  
Color_2 / Color_2 Color r: 0.666667 g: 0.509804 b: 0.0784314  
Color dispersion_2 / Color_dispersion_2 Double 0.15  
Preview type / Preview_type Choice Full

Full
Forward horizontal
Forward vertical
Backward horizontal
Backward vertical
Duplicate top
Duplicate left
Duplicate bottom
Duplicate right
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3