G’MIC Drop water node

This documentation is for version 0.3 of G’MIC Drop water.

Description

Shape geometry:

Parameters Density, Radius, Variability and Random seed are used only in Procedural shapes mode.

Light parameters:

Shadow parameters:

Author: David Tschumperle. Latest update: 2015/21/07.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com).

Inputs

Input Description Optional
Input   No
Ext. In 1   Yes
Ext. In 2   Yes
Ext. In 3   Yes

Controls

Parameter / script name Type Default Function
Shapes / Shapes Choice Procedural

Procedural
Opaque regions on top layer
Density / Density Double 20  
Radius / Radius Double 2  
Variability / Variability Double 80  
Random seed / Random_seed Integer 0  
Refraction / Refraction Double 3  
Light angle / Light_angle Double 35  
Specular size / Specular_size Double 10  
Specular intensity / Specular_intensity Double 1  
Specular centering / Specular_centering Double 0.5  
Shadow size / Shadow_size Double 0.25  
Shadow intensity / Shadow_intensity Double 0.5  
Shadow smoothness / Shadow_smoothness Double 0.75  
Diffuse shadow / Diffuse_shadow Double 0.05  
Smoothness / Smoothness Double 0.15  
Output as separate layers / Output_as_separate_layers Boolean On  
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3