G’MIC Games & demos node

This documentation is for version 0.3 of G’MIC Games & demos.

Description

Note: This filter proposes a showcase of some interactive demos, all written as G’MIC scripts.

On most demos, you can use the keyboard shortcut CTRL+D to double the window size (and CTRL+C to go back to the original size).

Also, feel free to use the mouse buttons, as they are often used to perform an action.

Author: David Tschumperle. Latest update: 2014/10/09.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com).

Inputs

Input Description Optional
Input   No

Controls

Parameter / script name Type Default Function
Selection / Selection Choice 2048

2048
Blobs editor
Bouncing balls
Connect-4
Fire effect
Fireworks
Fish-eye effect
Fourier filtering
Hanoi tower
Histogram
Hough transform
Jawbreaker
Virtual landscape
The game of life
Light effect
Mandelbrot explorer
3d metaballs
Minesweeper
Minimal path
Pacman
Paint
Plasma effect
RGB quantization
3d reflection
3d rubber object
Shadebobs
Spline editor
3d starfield
Tetris
Tic-tac-toe
3d waves
Fractal whirl
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3