G’MIC Make seamless patch-based node

This documentation is for version 0.3 of G’MIC Make seamless patch-based.

Description

Note: This filter helps in converting your input pattern as a seamless (a.k.a periodic) texture.

Author: David Tschumperle. Latest update: 2015/15/12.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com).

Inputs

Input Description Optional
Input   No

Controls

Parameter / script name Type Default Function
Frame size / Frame_size Integer 32  
Patch size / Patch_size Integer 9  
Blend size / Blend_size Integer 0  
Frame type / Frame_type Choice Outer

Inner
Outer
Equalize light / Equalize_light Double 100  
Preview original / Preview_original Boolean Off  
Tiled preview / Tiled_preview Choice 2x2

None
2x1
1x2
2x2
3x3
4x4
Preview type / Preview_type Choice Full

Full
Forward horizontal
Forward vertical
Backward horizontal
Backward vertical
Duplicate top
Duplicate left
Duplicate bottom
Duplicate right
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3