G’MIC Resynthetize texture FFT node

This documentation is for version 0.3 of G’MIC Resynthetize texture FFT.

Description

Note: This filter tries to re-synthetize a micro-texture (given as the input image) onto an output (seamless) image with an arbitrary size.

It uses a phase randomization technique, as described in:

Micro-Texture Synthesis by Phase Randomization: http://www.ipol.im/pub/art/2011/ggm_rpn/

This filter is based on the work of Bruno Galerne, Yann Gousseau and Jean-Michel Morel.

Click here for a detailed description of this filter.: http://gimpchat.com/viewtopic.php?f=28&t=10141

Authors: David Tschumperle and Jerome Boulanger. Latest update: 2014/09/04.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com).

Inputs

Input Description Optional
Input   No

Controls

Parameter / script name Type Default Function
Width / Width Integer 1024  
Height / Height Integer 1024  
Equalize light / Equalize_light Double 0  
Preview type / Preview_type Choice Full

Full
Forward horizontal
Forward vertical
Backward horizontal
Backward vertical
Duplicate top
Duplicate left
Duplicate bottom
Duplicate right
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3