Ramp node¶
This documentation is for version 2.0 of Ramp (net.sf.openfx.Ramp).
Description¶
Draw a ramp between 2 edges.
The ramp is composited with the source image using the ‘over’ operator.
See also: http://opticalenquiry.com/nuke/index.php?title=Ramp
Inputs¶
Input | Description | Optional |
---|---|---|
Source | Yes | |
Mask | Yes |
Controls¶
Parameter / script name | Type | Default | Function |
---|---|---|---|
Ramp Type / type |
Choice | Linear | The type of interpolation used to generate the ramp
Linear (linear): Linear ramp.
PLinear (plinear): Perceptually linear ramp in Rec.709.
Ease-in (easein): Catmull-Rom spline, smooth start, linear end (a.k.a. smooth0).
Ease-out (easeout): Catmull-Rom spline, linear start, smooth end (a.k.a. smooth1).
Smooth (smooth): Traditional smoothstep ramp.
None (none): No color gradient.
|
Point 0 / point0 |
Double | x: 100 y: 100 | |
Color 0 / color0 |
Color | r: 0 g: 0 b: 0 a: 0 | |
Point 1 / point1 |
Double | x: 100 y: 200 | |
Color 1 / color1 |
Color | r: 1 g: 1 b: 1 a: 1 | |
Interactive Update / interactive |
Boolean | Off | If checked, update the parameter values during interaction with the image viewer, else update the values when pen is released. |
Invert Mask / maskInvert |
Boolean | Off | When checked, the effect is fully applied where the mask is 0. |
Mix / mix |
Double | 1 | Mix factor between the original and the transformed image. |