Ramp node


This documentation is for version 2.0 of Ramp (net.sf.openfx.Ramp).


Draw a ramp between 2 edges.

The ramp is composited with the source image using the ‘over’ operator.

See also: http://opticalenquiry.com/nuke/index.php?title=Ramp


Input Description Optional
Source   Yes
Mask   Yes


Parameter / script name Type Default Function
Ramp Type / type Choice Linear
The type of interpolation used to generate the ramp
Linear (linear): Linear ramp.
PLinear (plinear): Perceptually linear ramp in Rec.709.
Ease-in (easein): Catmull-Rom spline, smooth start, linear end (a.k.a. smooth0).
Ease-out (easeout): Catmull-Rom spline, linear start, smooth end (a.k.a. smooth1).
Smooth (smooth): Traditional smoothstep ramp.
None (none): No color gradient.
Point 0 / point0 Double x: 100 y: 100  
Color 0 / color0 Color r: 0 g: 0 b: 0 a: 0  
Point 1 / point1 Double x: 100 y: 200  
Color 1 / color1 Color r: 1 g: 1 b: 1 a: 1  
Interactive Update / interactive Boolean Off If checked, update the parameter values during interaction with the image viewer, else update the values when pen is released.
HiDPI / hidpi Boolean Off Should be checked when the display area is High-DPI (a.k.a Retina). Draws OpenGL overlays twice larger.
Invert Mask / maskInvert Boolean Off When checked, the effect is fully applied where the mask is 0.
Mix / mix Double 1 Mix factor between the original and the transformed image.