G’MIC Illuminate 2D Shape node¶
This documentation is for version 1.0 of G’MIC Illuminate 2D Shape (eu.gmic.Illuminate2DShape).
Description¶
Input / Output:
Shape:
Parameter Minimal shape area is only active in Multiple colored shapes input mode.
Illumination:
Note: This filter automatically adds illumination to an opaque shape defined over a transparent background.
Author: David Tschumperle. Latest Update: 2018/05/18.
Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.
Inputs¶
Input | Description | Optional |
---|---|---|
Source | No |
Controls¶
Parameter / script name | Type | Default | Function |
---|---|---|---|
Input Type / Input_Type |
Choice | Single Opaque Shapes Over Transp. BG | Single Opaque Shapes Over Transp. BG
Multiple Colored Shapes Over Transp. BG
Bump Map
Normal Map
|
Output Type / Output_Type |
Choice | Illumination | Illumination
Bump Map
Normal Map
|
Input Guide Color / Input_Guide_Color |
Color | r: 1 g: 0 b: 0 a: 0 | |
Keep Base Layer as Input Background / Keep_Base_Layer_as_Input_Background |
Boolean | On | |
Keep Transparency in Output / Keep_Transparency_in_Output |
Boolean | On | |
Minimal Shape Area / Minimal_Shape_Area |
Integer | 4 | |
Preview Detected Shapes / Preview_Detected_Shapes |
Boolean | Off | |
Erosion / Dilation / Erosion__Dilation |
Double | 0 | |
Smoothness / Smoothness |
Double | 3 | |
Bump Factor / Bump_Factor |
Double | 1 | |
Avg / Max Weight / Avg__Max_Weight |
Double | 1 | |
Resolution / Resolution |
Choice | 256 | Full (Slower)
2048
1024
512
256
128
64 (Faster)
|
Blending Mode / Blending_Mode |
Choice | Hard Light | Normal
Lighten
Screen
Dodge
Add
Darken
Multiply
Burn
Overlay
Soft Light
Hard Light
Grain Merge
|
Opacity (%) / Opacity_ |
Double | 75 | |
Ambient (%) / Ambient_ |
Double | 30 | |
Diffuse (%) / Diffuse_ |
Double | 40 | |
Specular (%) / Specular_ |
Double | 40 | |
Shininess / Shininess |
Double | 80 | |
Smoothness_2 / Smoothness_2 |
Double | 0.2 | |
Flatness / Flatness |
Double | 1 | |
Linearity / Linearity |
Double | 0 | |
Levels / Levels |
Integer | 0 | |
Light-X / LightX |
Double | 2 | |
Light-Y / LightY |
Double | -2 | |
Light-Z / LightZ |
Double | 2 | |
Normalize Illumination / Normalize_Illumination |
Boolean | Off | |
Open Interactive Preview / Open_Interactive_Preview |
Boolean | Off | |
Preview Type / Preview_Type |
Choice | Full | Full
Forward Horizontal
Forward Vertical
Backward Horizontal
Backward Vertical
Duplicate Top
Duplicate Left
Duplicate Bottom
Duplicate Right
Duplicate Horizontal
Duplicate Vertical
Checkered
Checkered Inverse
|
Output Layer / Output_Layer |
Choice | Layer 0 | Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
|
Resize Mode / Resize_Mode |
Choice | Dynamic | Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
|
Ignore Alpha / Ignore_Alpha |
Boolean | Off | |
Preview/Draft Mode / PreviewDraft_Mode |
Boolean | Off | |
Global Random Seed / Global_Random_Seed |
Integer | 0 | |
Animate Random Seed / Animate_Random_Seed |
Boolean | Off | |
Log Verbosity / Log_Verbosity |
Choice | Off | Off
Level 1
Level 2
Level 3
|