G’MIC Resynthetize Texture Patch-Based node

This documentation is for version 1.0 of G’MIC Resynthetize Texture Patch-Based (eu.gmic.ResynthetizeTexturePatchBased).


Note: This filter tries to re-synthetize an input texture image onto a bigger output image (with an arbitrary size). Beware, this filter is quite slow to compute!

Authors: David Tschumperle. Latest Update: 2015/22/10.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.


Input Description Optional
Source   No


Parameter / script name Type Default Function
Width / Width Integer 512  
Height / Height Integer 512  
Number of Scales / Number_of_Scales Integer 0  
Patch Size / Patch_Size Integer 7  
Blending Size / Blending_Size Integer 5  
Precision / Precision Double 1  
Equalize Light / Equalize_Light Double 0  
Preview Type / Preview_Type Choice Full

Forward Horizontal
Forward Vertical
Backward Horizontal
Backward Vertical
Duplicate Top
Duplicate Left
Duplicate Bottom
Duplicate Right
Duplicate Horizontal
Duplicate Vertical
Checkered Inverse
Preview Split / Preview_Split Double x: 0.5 y: 0.5  
Output Layer / Output_Layer Choice Layer 0

Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Global Random Seed / Global_Random_Seed Integer 0  
Animate Random Seed / Animate_Random_Seed Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Level 1
Level 2
Level 3