Card3D node

This documentation is for version 1.0 of Card3D (net.sf.openfx.Card3D).

Description

Card3D.

This effect applies a transform that corresponds to projection the source image onto a 3D card in space. The 3D card is positioned with relative to the Axis position, and the Camera position may also be given. The Axis may be used to apply the same global motion to several cards.

This plugin concatenates transforms.

See also https://web.archive.org/web/20210727235824/opticalenquiry.com/nuke/index.php?title=Card3D

Inputs

Input

Description

Optional

Source

No

Controls

Parameter / script name

Type

Default

Function

Import Format / axisImportFormat

Choice

chan

The format of the file to import.
chan: Chan format, each line is FRAME TX TY TZ RX RY RZ VFOV. Can be created using Natron, Nuke, 3D-Equalizer, Maya and other 3D tracking software. Be careful that the rotation order must be exactly the same when exporting and importing the chan file.
Boujou (boujou): Boujou text export. In Boujou, after finishing the track and solving, go to Export > Export Camera Solve (Or press F12) > choose where to save the data and give it a name, click he drop down Export Type and make sure it will save as a .txt, then click Save. Each camera line is R(0,0) R(0,1) R(0,2) R(1,0) R(1,1) R(1,2) R(2,0) R(2,1) R(2,2) Tx Ty Tz F(mm).

Import / axisImportFile

N/A

Import a chan file created using 3D tracking software, or a txt file created using Boujou.

Export / axisExportChan

N/A

Export a .chan file which can be used in Natron, Nuke or 3D tracking software, such as 3D-Equalizer, Maya, or Boujou. Be careful that the rotation order must be exactly the same when exporting and importing the chan file.

Transform Order / axisXformOrder

Choice

SRT

Order in which scale (S), rotation (R) and translation (T) are applied.
SRT (srt): Scale, Rotation, Translation.
STR (str): Scale, Translation, Rotation.
RST (rst): Rotation, Scale, Translation.
RTS (rts): Rotation, Translation, Scale.
TSR (tsr): Translation, Scale, Rotation.
TRS (trs): Translation, Rotation, Scale.

Rotation Order / axisRotOrder

Choice

ZXY

Order in which Euler angles are applied in the rotation.
XYZ (xyz): Rotation over X axis, then Y and Z.
XZY (xzy): Rotation over X axis, then Z and Y.
YXZ (yxz): Rotation over Y axis, then X and Z.
YZX (yzx): Rotation over Y axis, then Z and X.
ZXY (zxy): Rotation over Z axis, then X and Y.
ZYX (zyx): Rotation over Z axis, then Y and X.

Translate / axisTranslate

Double

x: 0 y: 0 z: 0

Translation component.

Rotate / axisRotate

Double

x: 0 y: 0 z: 0

Euler angles (in degrees).

Scale / axisScaling

Double

x: 1 y: 1 z: 1

Scale factor over each axis.

Uniform Scale / axisUniformScale

Double

1

Scale factor over all axis. It is multiplied by the scale factor over each axis.

Skew / axisSkew

Double

x: 0 y: 0 z: 0

Skew over each axis, in degrees.

Pivot / axisPivot

Double

x: 0 y: 0 z: 0

The position of the origin for position, scaling, skewing, and rotation.

Specify Matrix / axisUseMatrix

Boolean

Off

Check to specify manually all the values for the position matrix.

/ axisMatrix11

Double

1

Matrix coefficient.

/ axisMatrix12

Double

0

Matrix coefficient.

/ axisMatrix13

Double

0

Matrix coefficient.

/ axisMatrix14

Double

0

Matrix coefficient.

/ axisMatrix21

Double

0

Matrix coefficient.

/ axisMatrix22

Double

1

Matrix coefficient.

/ axisMatrix23

Double

0

Matrix coefficient.

/ axisMatrix24

Double

0

Matrix coefficient.

/ axisMatrix31

Double

0

Matrix coefficient.

/ axisMatrix32

Double

0

Matrix coefficient.

/ axisMatrix33

Double

1

Matrix coefficient.

/ axisMatrix34

Double

-1

Matrix coefficient.

/ axisMatrix41

Double

0

Matrix coefficient.

/ axisMatrix42

Double

0

Matrix coefficient.

/ axisMatrix43

Double

0

Matrix coefficient.

/ axisMatrix44

Double

1

Matrix coefficient.

Enable Camera / camEnable

Boolean

Off

Enable the camera projection parameters.

Cam Import Format / camImportFormat

Choice

chan

The format of the file to import.
chan: Chan format, each line is FRAME TX TY TZ RX RY RZ VFOV. Can be created using Natron, Nuke, 3D-Equalizer, Maya and other 3D tracking software. Be careful that the rotation order must be exactly the same when exporting and importing the chan file.
Boujou (boujou): Boujou text export. In Boujou, after finishing the track and solving, go to Export > Export Camera Solve (Or press F12) > choose where to save the data and give it a name, click he drop down Export Type and make sure it will save as a .txt, then click Save. Each camera line is R(0,0) R(0,1) R(0,2) R(1,0) R(1,1) R(1,2) R(2,0) R(2,1) R(2,2) Tx Ty Tz F(mm).

Cam Import / camImportFile

N/A

Import a chan file created using 3D tracking software, or a txt file created using Boujou.

Cam Export / camExportChan

N/A

Export a .chan file which can be used in Natron, Nuke or 3D tracking software, such as 3D-Equalizer, Maya, or Boujou. Be careful that the rotation order must be exactly the same when exporting and importing the chan file.

Cam Transform Order / camXformOrder

Choice

SRT

Order in which scale (S), rotation (R) and translation (T) are applied.
SRT (srt): Scale, Rotation, Translation.
STR (str): Scale, Translation, Rotation.
RST (rst): Rotation, Scale, Translation.
RTS (rts): Rotation, Translation, Scale.
TSR (tsr): Translation, Scale, Rotation.
TRS (trs): Translation, Rotation, Scale.

Cam Rotation Order / camRotOrder

Choice

ZXY

Order in which Euler angles are applied in the rotation.
XYZ (xyz): Rotation over X axis, then Y and Z.
XZY (xzy): Rotation over X axis, then Z and Y.
YXZ (yxz): Rotation over Y axis, then X and Z.
YZX (yzx): Rotation over Y axis, then Z and X.
ZXY (zxy): Rotation over Z axis, then X and Y.
ZYX (zyx): Rotation over Z axis, then Y and X.

Cam Translate / camTranslate

Double

x: 0 y: 0 z: 0

Translation component.

Cam Rotate / camRotate

Double

x: 0 y: 0 z: 0

Euler angles (in degrees).

Cam Scale / camScaling

Double

x: 1 y: 1 z: 1

Scale factor over each axis.

Cam Uniform Scale / camUniformScale

Double

1

Scale factor over all axis. It is multiplied by the scale factor over each axis.

Cam Skew / camSkew

Double

x: 0 y: 0 z: 0

Skew over each axis, in degrees.

Cam Pivot / camPivot

Double

x: 0 y: 0 z: 0

The position of the origin for position, scaling, skewing, and rotation.

Cam Specify Matrix / camUseMatrix

Boolean

Off

Check to specify manually all the values for the position matrix.

Cam / camMatrix11

Double

1

Matrix coefficient.

Cam / camMatrix12

Double

0

Matrix coefficient.

Cam / camMatrix13

Double

0

Matrix coefficient.

Cam / camMatrix14

Double

0

Matrix coefficient.

Cam / camMatrix21

Double

0

Matrix coefficient.

Cam / camMatrix22

Double

1

Matrix coefficient.

Cam / camMatrix23

Double

0

Matrix coefficient.

Cam / camMatrix24

Double

0

Matrix coefficient.

Cam / camMatrix31

Double

0

Matrix coefficient.

Cam / camMatrix32

Double

0

Matrix coefficient.

Cam / camMatrix33

Double

1

Matrix coefficient.

Cam / camMatrix34

Double

-1

Matrix coefficient.

Cam / camMatrix41

Double

0

Matrix coefficient.

Cam / camMatrix42

Double

0

Matrix coefficient.

Cam / camMatrix43

Double

0

Matrix coefficient.

Cam / camMatrix44

Double

1

Matrix coefficient.

Projection / camprojection_mode

Choice

Perspective


Perspective (perspective): Perspective projection.
Orthographic (orthographic): Orthographic projection

Focal Length / camfocal

Double

50

The camera focal length, in arbitrary units (usually either millimeters or 35 mm equivalent focal length). haperture and vaperture must be expressed in the same units.

Horiz. Aperture / camhaperture

Double

24.576

The camera horizontal aperture (or film back width), in the same units as the focal length. In the case of scanned film, this can be obtained as image_width * scanner_pitch.

Vert. Aperture / camvaperture

Double

18.672

The camera vertical aperture (or film back height), in the same units as the focal length. This does not affect the projection (which is computed from haperture and the image aspect ratio), but it is used to compute the focal length from vertical FOV when importing chan files, using the formula: focal = 0.5 * vaperture / tan(vfov/2). It is thus best set as: haperture = vaperture * image_width/image_height. In the case of scanned film, this can be obtained as image_height * scanner_pitch.

Window Translate / camwin_translate

Double

x: 0 y: 0

The camera window (or film back) is translated by this fraction of the horizontal aperture, without changing the position of the camera center. This can be used to model tilt-shift or perspective-control lens.

Window Scale / camwin_scale

Double

x: 1 y: 1

Scale the camera window (or film back).

Window Roll / camwinroll

Double

0

Rotation (in degrees) of the camera window (or film back) around the z axis.

Import Format / cardImportFormat

Choice

chan

The format of the file to import.
chan: Chan format, each line is FRAME TX TY TZ RX RY RZ VFOV. Can be created using Natron, Nuke, 3D-Equalizer, Maya and other 3D tracking software. Be careful that the rotation order must be exactly the same when exporting and importing the chan file.
Boujou (boujou): Boujou text export. In Boujou, after finishing the track and solving, go to Export > Export Camera Solve (Or press F12) > choose where to save the data and give it a name, click he drop down Export Type and make sure it will save as a .txt, then click Save. Each camera line is R(0,0) R(0,1) R(0,2) R(1,0) R(1,1) R(1,2) R(2,0) R(2,1) R(2,2) Tx Ty Tz F(mm).

Import / cardImportFile

N/A

Import a chan file created using 3D tracking software, or a txt file created using Boujou.

Export / cardExportChan

N/A

Export a .chan file which can be used in Natron, Nuke or 3D tracking software, such as 3D-Equalizer, Maya, or Boujou. Be careful that the rotation order must be exactly the same when exporting and importing the chan file.

Transform Order / cardXformOrder

Choice

SRT

Order in which scale (S), rotation (R) and translation (T) are applied.
SRT (srt): Scale, Rotation, Translation.
STR (str): Scale, Translation, Rotation.
RST (rst): Rotation, Scale, Translation.
RTS (rts): Rotation, Translation, Scale.
TSR (tsr): Translation, Scale, Rotation.
TRS (trs): Translation, Rotation, Scale.

Rotation Order / cardRotOrder

Choice

ZXY

Order in which Euler angles are applied in the rotation.
XYZ (xyz): Rotation over X axis, then Y and Z.
XZY (xzy): Rotation over X axis, then Z and Y.
YXZ (yxz): Rotation over Y axis, then X and Z.
YZX (yzx): Rotation over Y axis, then Z and X.
ZXY (zxy): Rotation over Z axis, then X and Y.
ZYX (zyx): Rotation over Z axis, then Y and X.

Translate / cardTranslate

Double

x: 0 y: 0 z: -1

Translation component.

Rotate / cardRotate

Double

x: 0 y: 0 z: 0

Euler angles (in degrees).

Scale / cardScaling

Double

x: 1 y: 1 z: 1

Scale factor over each axis.

Uniform Scale / cardUniformScale

Double

1

Scale factor over all axis. It is multiplied by the scale factor over each axis.

Skew / cardSkew

Double

x: 0 y: 0 z: 0

Skew over each axis, in degrees.

Pivot / cardPivot

Double

x: 0 y: 0 z: 0

The position of the origin for position, scaling, skewing, and rotation.

Specify Matrix / cardUseMatrix

Boolean

Off

Check to specify manually all the values for the position matrix.

/ cardMatrix11

Double

1

Matrix coefficient.

/ cardMatrix12

Double

0

Matrix coefficient.

/ cardMatrix13

Double

0

Matrix coefficient.

/ cardMatrix14

Double

0

Matrix coefficient.

/ cardMatrix21

Double

0

Matrix coefficient.

/ cardMatrix22

Double

1

Matrix coefficient.

/ cardMatrix23

Double

0

Matrix coefficient.

/ cardMatrix24

Double

0

Matrix coefficient.

/ cardMatrix31

Double

0

Matrix coefficient.

/ cardMatrix32

Double

0

Matrix coefficient.

/ cardMatrix33

Double

1

Matrix coefficient.

/ cardMatrix34

Double

-1

Matrix coefficient.

/ cardMatrix41

Double

0

Matrix coefficient.

/ cardMatrix42

Double

0

Matrix coefficient.

/ cardMatrix43

Double

0

Matrix coefficient.

/ cardMatrix44

Double

1

Matrix coefficient.

Lens-In Focal / lensInFocal

Double

1

The focal length of the camera that took the picture on the card. The card is scaled so that at distance 1 (which is the default card Z) it occupies the field of view corresponding to lensInFocal and lensInHAperture.

Lens-In H.Aperture / lensInHAperture

Double

1

The horizontal aperture (or sensor/film back width) of the camera that took the picture on the card. The card is scaled so that at distance 1 (which is the default card Z) it occupies the field of view corresponding to lensInFocal and lensInHAperture.

Output Format / format

Choice

Project

Desired format for the output sequence.
Format (format): Use a pre-defined image format.
Size (size): Use a specific extent (size and offset).
Project (project): Use the project extent (size and offset).

Center / recenter

Button

Centers the region of definition to the input region of definition. If there is no input, then the region of definition is centered to the project window.

Format / NatronParamFormatChoice

Choice

HD 1920x1080

The output format
PC_Video 640x480 (PC_Video)
NTSC 720x486 0.91 (NTSC)
PAL 720x576 1.09 (PAL)
NTSC_16:9 720x486 1.21 (NTSC_16:9)
PAL_16:9 720x576 1.46 (PAL_16:9)
HD_720 1280x720 (HD_720)
HD 1920x1080 (HD)
UHD_4K 3840x2160 (UHD_4K)
1K_Super_35(full-ap) 1024x778 (1K_Super_35(full-ap))
1K_Cinemascope 914x778 2.00 (1K_Cinemascope)
2K_Super_35(full-ap) 2048x1556 (2K_Super_35(full-ap))
2K_Cinemascope 1828x1556 2.00 (2K_Cinemascope)
2K_DCP 2048x1080 (2K_DCP)
4K_Super_35(full-ap) 4096x3112 (4K_Super_35(full-ap))
4K_Cinemascope 3656x3112 2.00 (4K_Cinemascope)
4K_DCP 4096x2160 (4K_DCP)
square_256 256x256 (square_256)
square_512 512x512 (square_512)
square_1K 1024x1024 (square_1K)
square_2K 2048x2048 (square_2K)

Bottom Left / bottomLeft

Double

x: 0 y: 0

Coordinates of the bottom left corner of the size rectangle.

Size / size

Double

w: 1 h: 1

Width and height of the size rectangle.

Invert / invert

Boolean

Off

Invert the transform.

Filter / filter

Choice

Cubic

Filtering algorithm - some filters may produce values outside of the initial range (*) or modify the values even if there is no movement (+).
Impulse (impulse): (nearest neighbor / box) Use original values.
Box (box): Integrate the source image over the bounding box of the back-transformed pixel.
Bilinear (bilinear): (tent / triangle) Bilinear interpolation between original values.
Cubic (cubic): (cubic spline) Some smoothing.
Keys (keys): (Catmull-Rom / Hermite spline) Some smoothing, plus minor sharpening (*).
Simon (simon): Some smoothing, plus medium sharpening (*).
Rifman (rifman): Some smoothing, plus significant sharpening (*).
Mitchell (mitchell): Some smoothing, plus blurring to hide pixelation (*)(+).
Parzen (parzen): (cubic B-spline) Greatest smoothing of all filters (+).
Notch (notch): Flat smoothing (which tends to hide moire’ patterns) (+).

Clamp / clamp

Boolean

Off

Clamp filter output within the original range - useful to avoid negative values in mattes

Black outside / black_outside

Boolean

On

Fill the area outside the source image with black

Motion Blur / motionBlur

Double

0

Quality of motion blur rendering. 0 disables motion blur, 1 is a good value. Increasing this slows down rendering.

Directional Blur Mode / directionalBlur

Boolean

Off

Motion blur is computed from the original image to the transformed image, each parameter being interpolated linearly. The motionBlur parameter must be set to a nonzero value, and the blackOutside parameter may have an important effect on the result.

Shutter / shutter

Double

0.5

Controls how long (in frames) the shutter should remain open.

Shutter Offset / shutterOffset

Choice

Start

Controls when the shutter should be open/closed. Ignored if there is no motion blur (i.e. shutter=0 or motionBlur=0).
Centered (centered): Centers the shutter around the frame (from t-shutter/2 to t+shutter/2)
Start (start): Open the shutter at the frame (from t to t+shutter)
End (end): Close the shutter at the frame (from t-shutter to t)
Custom (custom): Open the shutter at t+shuttercustomoffset (from t+shuttercustomoffset to t+shuttercustomoffset+shutter)

Custom Offset / shutterCustomOffset

Double

0

When custom is selected, the shutter is open at current time plus this offset (in frames). Ignored if there is no motion blur (i.e. shutter=0 or motionBlur=0).

Interactive Update / interactive

Boolean

Off

If checked, update the parameter values during interaction with the image viewer, else update the values when pen is released.