IDistort node
This documentation is for version 2.0 of IDistort (net.sf.openfx.IDistort).
Description
Distort an image, based on a displacement map.
The U and V channels give the offset in pixels in the destination image to the pixel where the color is taken. For example, if at pixel (45,12) the UV value is (-1.5,3.2), then the color at this pixel is taken from (43.5,15.2) in the source image. This plugin concatenates transforms upstream, so that if the nodes upstream output a 3x3 transform (e.g. Transform, CornerPin, Dot, NoOp, Switch), the original image is sampled only once.
This plugin concatenates transforms upstream.
Inputs
Input |
Description |
Optional |
---|---|---|
Source |
No |
|
UV |
No |
|
Mask |
Yes |
Controls
Parameter / script name |
Type |
Default |
Function |
---|---|---|---|
U Channel / |
Choice |
Color.R |
Input U channel from UV.
Color.R (uk.co.thefoundry.OfxImagePlaneColour.R): R channel from input UV
Color.G (uk.co.thefoundry.OfxImagePlaneColour.G): G channel from input UV
Color.B (uk.co.thefoundry.OfxImagePlaneColour.B): B channel from input UV
Color.A (uk.co.thefoundry.OfxImagePlaneColour.A): A channel from input UV
0: 0 constant channel
1: 1 constant channel
|
V Channel / |
Choice |
Color.G |
Input V channel from UV.
Color.R (uk.co.thefoundry.OfxImagePlaneColour.R): R channel from input UV
Color.G (uk.co.thefoundry.OfxImagePlaneColour.G): G channel from input UV
Color.B (uk.co.thefoundry.OfxImagePlaneColour.B): B channel from input UV
Color.A (uk.co.thefoundry.OfxImagePlaneColour.A): A channel from input UV
0: 0 constant channel
1: 1 constant channel
|
Alpha Channel / |
Choice |
Color.A |
Input Alpha channel from UV. The Output alpha is multiplied by this value. If “Unpremult UV” is checked, the UV values are divided by alpha.
Color.R (uk.co.thefoundry.OfxImagePlaneColour.R): R channel from input UV
Color.G (uk.co.thefoundry.OfxImagePlaneColour.G): G channel from input UV
Color.B (uk.co.thefoundry.OfxImagePlaneColour.B): B channel from input UV
Color.A (uk.co.thefoundry.OfxImagePlaneColour.A): A channel from input UV
0: 0 constant channel
1: 1 constant channel
|
Unpremult UV / |
Boolean |
Off |
Unpremult UV by Alpha from UV. Check if UV values look small for small values of Alpha (3D software sometimes write premultiplied UV values). |
UV Offset / |
Double |
U: 0 V: 0 |
Offset to subtract from the U and V channel (useful if these were stored in a file that cannot handle negative numbers) |
UV Scale / |
Double |
U: 1 V: 1 |
Scale factor to apply to the U and V channel after subtracting the offset (useful if these were stored in a file that can only store integer values) |
Filter / |
Choice |
Cubic |
Filtering algorithm - some filters may produce values outside of the initial range (*) or modify the values even if there is no movement (+).
Impulse (impulse): (nearest neighbor / box) Use original values.
Box (box): Integrate the source image over the bounding box of the back-transformed pixel.
Bilinear (bilinear): (tent / triangle) Bilinear interpolation between original values.
Cubic (cubic): (cubic spline) Some smoothing.
Keys (keys): (Catmull-Rom / Hermite spline) Some smoothing, plus minor sharpening (*).
Simon (simon): Some smoothing, plus medium sharpening (*).
Rifman (rifman): Some smoothing, plus significant sharpening (*).
Mitchell (mitchell): Some smoothing, plus blurring to hide pixelation (*)(+).
Parzen (parzen): (cubic B-spline) Greatest smoothing of all filters (+).
Notch (notch): Flat smoothing (which tends to hide moire’ patterns) (+).
|
Clamp / |
Boolean |
Off |
Clamp filter output within the original range - useful to avoid negative values in mattes |
Black outside / |
Boolean |
Off |
Fill the area outside the source image with black |
Use Source RoD / |
Boolean |
Off |
Use the region of definition of the source as the source format. |
(Un)premult / |
Boolean |
Off |
Divide the image by the alpha channel before processing, and re-multiply it afterwards. Use if the input images are premultiplied. |
Invert Mask / |
Boolean |
Off |
When checked, the effect is fully applied where the mask is 0. |
Mix / |
Double |
1 |
Mix factor between the original and the transformed image. |