VectorToColor node¶
This documentation is for version 1.0 of VectorToColor (net.sf.openfx.VectorToColorPlugin).
Description¶
Convert x and y vector components to a color representation.
H (hue) gives the direction, S (saturation) is set to the amplitude/norm, and V is 1.The role of S and V can be switched.Output can be RGB or HSV, with H in degrees.
Inputs¶
Input | Description | Optional |
---|---|---|
Source | No |
Controls¶
Parameter / script name | Type | Default | Function |
---|---|---|---|
X channel / xChannel |
Choice | r | Selects the X component of vectors
r: R channel from input.
g: G channel from input.
b: B channel from input.
a: A channel from input.
|
Y channel / yChannel |
Choice | g | Selects the Y component of vectors
r: R channel from input.
g: G channel from input.
b: B channel from input.
a: A channel from input.
|
Opposite / opposite |
Boolean | Off | If checked, opposite of X and Y are used. |
Inverse Y / inverseY |
Boolean | On | If checked, opposite of Y is used (on by default, because most optical flow results are shown using a downward Y axis). |
Modulate V / modulateV |
Boolean | Off | If checked, modulate V using the vector amplitude, instead of S. |
HSV Output / hsvOutput |
Boolean | Off | If checked, output is in the HSV color model. |