PLogLin node
This documentation is for version 1.0 of PLogLin (net.sf.openfx.PLogLin).
Description
Convert between logarithmic and linear encoding.
This method uses the so-called “Josh Pines log conversion” or “printing density transform” (as described in http://lists.gnu.org/archive/html/openexr-devel/2005-03/msg00006.html), which is based on a single gray point, rather than the white and black points in the Cineon formula (as implemented in the Log2Lin plugin).
Log to Lin conversion: xLin = linRef * pow( 10.0, (xLog * 1023. - logRef)*density/nGamma )
Lin to Log conversion: xLog = (logRef + log10(max( xLin, 1e-10 ) / linRef)*nGamma/density) / 1023.
Inputs
Input |
Description |
Optional |
---|---|---|
Source |
No |
|
Mask |
Yes |
Controls
Parameter / script name |
Type |
Default |
Function |
---|---|---|---|
Operation / |
Choice |
Log to Lin |
The operation to perform.
Log to Lin (log2lin): Convert the input from logarithmic to linear colorspace (usually after a Read node).
Lin to Log (lin2log): Convert the input from linear to logarithmic colorspace (usually before a Write node).
|
Linear Reference / |
Color |
r: 0.18 g: 0.18 b: 0.18 |
Linear value of the reference gray point. Set this to the linear value that corresponds with the log reference value. |
Log Reference / |
Color |
r: 445 g: 445 b: 445 |
Log value of the reference gray point. Set this to the log value that corresponds with the lin reference value. |
Negative Gamma / |
Color |
r: 0.6 g: 0.6 b: 0.6 |
The film response gamma value. |
Density / |
Color |
r: 0.002 g: 0.002 b: 0.002 |
Density per code value. The change in the negative gamma for each log space code value. This is usually left to the default value of 0.002. |
(Un)premult / |
Boolean |
Off |
Divide the image by the alpha channel before processing, and re-multiply it afterwards. Use if the input images are premultiplied. |
Invert Mask / |
Boolean |
Off |
When checked, the effect is fully applied where the mask is 0. |
Mix / |
Double |
1 |
Mix factor between the original and the transformed image. |