G’MIC 3D Lathing node

This documentation is for version 1.0 of G’MIC 3D Lathing (eu.gmic.3DLathing).

Description

Note: Add a top layer to define object texture.

Author: David Tschumperle. Latest Update: 2010/29/12.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.

Inputs

Input Description Optional
Source   No

Controls

Parameter / script name Type Default Function
Resolution / Resolution Integer 76  
Smoothness / Smoothness Double 2  
Max Angle / Max_Angle Double 361  
Width / Width Integer 1024  
Height / Height Integer 1024  
Size / Size Double 0.5  
X-Angle / XAngle Double 0  
Y-Angle / YAngle Double 0  
Z-Angle / ZAngle Double 0  
FOV / FOV Double 45  
X-Light / XLight Double 0  
Y-Light / YLight Double 0  
Z-Light / ZLight Double -100  
Specular Lightness / Specular_Lightness Double 0.5  
Specular Shininess / Specular_Shininess Double 0.7  
Rendering / Rendering Choice Gouraud

Dots
Wireframe
Flat
Flat-Shaded
Gouraud
Phong
Antialiasing / Antialiasing Boolean On  
Output Layer / Output_Layer Choice Layer 0

Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9
Resize Mode / Resize_Mode Choice Dynamic

Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16
Ignore Alpha / Ignore_Alpha Boolean Off  
Preview/Draft Mode / PreviewDraft_Mode Boolean Off  
Global Random Seed / Global_Random_Seed Integer 0  
Animate Random Seed / Animate_Random_Seed Boolean Off  
Log Verbosity / Log_Verbosity Choice Off

Off
Level 1
Level 2
Level 3