G’MIC 3D Lathing node

This documentation is for version 1.0 of G’MIC 3D Lathing (eu.gmic.3DLathing).

Description

Note: Add a top layer to define object texture.

Author: David Tschumperle. Latest Update: 2010/29/12.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.

Inputs

Input

Description

Optional

Source

No

Controls

Parameter / script name

Type

Default

Function

Resolution / Resolution

Integer

76

Smoothness / Smoothness

Double

2

Max Angle / Max_Angle

Double

361

Width / Width

Integer

1024

Height / Height

Integer

1024

Size / Size

Double

0.5

X-Angle / XAngle

Double

0

Y-Angle / YAngle

Double

0

Z-Angle / ZAngle

Double

0

FOV / FOV

Double

45

X-Light / XLight

Double

0

Y-Light / YLight

Double

0

Z-Light / ZLight

Double

-100

Specular Lightness / Specular_Lightness

Double

0.5

Specular Shininess / Specular_Shininess

Double

0.7

Rendering / Rendering

Choice

Gouraud


Dots
Wireframe
Flat
Flat-Shaded
Gouraud
Phong

Antialiasing / Antialiasing

Boolean

On

Output Layer / Output_Layer

Choice

Layer 0


Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9

Resize Mode / Resize_Mode

Choice

Dynamic


Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16

Ignore Alpha / Ignore_Alpha

Boolean

Off

Preview/Draft Mode / PreviewDraft_Mode

Boolean

Off

Global Random Seed / Global_Random_Seed

Integer

0

Animate Random Seed / Animate_Random_Seed

Boolean

Off

Log Verbosity / Log_Verbosity

Choice

Off


Off
Level 1
Level 2
Level 3