G’MIC Illuminate 2D Shape node

This documentation is for version 1.0 of G’MIC Illuminate 2D Shape (eu.gmic.Illuminate2DShape).

Description

Input / Output:

Shape:

Parameter Minimal shape area is only active in Multiple colored shapes input mode.

Illumination:

Note: This filter automatically adds illumination to an opaque shape defined over a transparent background.

Author: David Tschumperle. Latest Update: 2018/05/18.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.

Inputs

Input

Description

Optional

Source

No

Controls

Parameter / script name

Type

Default

Function

Input Type / Input_Type

Choice

Single Opaque Shapes Over Transp. BG


Single Opaque Shapes Over Transp. BG
Multiple Colored Shapes Over Transp. BG
Bump Map
Normal Map

Output Type / Output_Type

Choice

Illumination


Illumination
Bump Map
Normal Map

Input Guide Color / Input_Guide_Color

Color

r: 1 g: 0 b: 0 a: 0

Keep Base Layer as Input Background / Keep_Base_Layer_as_Input_Background

Boolean

On

Keep Transparency in Output / Keep_Transparency_in_Output

Boolean

On

Minimal Shape Area / Minimal_Shape_Area

Integer

4

Preview Detected Shapes / Preview_Detected_Shapes

Boolean

Off

Erosion / Dilation / Erosion__Dilation

Double

0

Smoothness / Smoothness

Double

3

Bump Factor / Bump_Factor

Double

1

Avg / Max Weight / Avg__Max_Weight

Double

1

Resolution / Resolution

Choice

256


Full (Slower)
2048
1024
512
256
128
64 (Faster)

Blending Mode / Blending_Mode

Choice

Hard Light


Normal
Lighten
Screen
Dodge
Add
Darken
Multiply
Burn
Overlay
Soft Light
Hard Light
Grain Merge

Opacity (%) / Opacity_

Double

75

Ambient (%) / Ambient_

Double

30

Diffuse (%) / Diffuse_

Double

40

Specular (%) / Specular_

Double

40

Shininess / Shininess

Double

80

Smoothness_2 / Smoothness_2

Double

0.2

Flatness / Flatness

Double

1

Linearity / Linearity

Double

0

Levels / Levels

Integer

0

Light-X / LightX

Double

2

Light-Y / LightY

Double

-2

Light-Z / LightZ

Double

2

Normalize Illumination / Normalize_Illumination

Boolean

Off

Open Interactive Preview / Open_Interactive_Preview

Boolean

Off

Preview Type / Preview_Type

Choice

Full


Full
Forward Horizontal
Forward Vertical
Backward Horizontal
Backward Vertical
Duplicate Top
Duplicate Left
Duplicate Bottom
Duplicate Right
Duplicate Horizontal
Duplicate Vertical
Checkered
Checkered Inverse

Output Layer / Output_Layer

Choice

Layer 0


Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9

Resize Mode / Resize_Mode

Choice

Dynamic


Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16

Ignore Alpha / Ignore_Alpha

Boolean

Off

Preview/Draft Mode / PreviewDraft_Mode

Boolean

Off

Global Random Seed / Global_Random_Seed

Integer

0

Animate Random Seed / Animate_Random_Seed

Boolean

Off

Log Verbosity / Log_Verbosity

Choice

Off


Off
Level 1
Level 2
Level 3