G’MIC Resynthetize Texture Patch-Based node

This documentation is for version 1.0 of G’MIC Resynthetize Texture Patch-Based (eu.gmic.ResynthetizeTexturePatchBased).

Description

Note: This filter tries to re-synthetize an input texture image onto a bigger output image (with an arbitrary size). Beware, this filter is quite slow to compute!

Authors: David Tschumperle. Latest Update: 2015/22/10.

Wrapper for the G’MIC framework (http://gmic.eu) written by Tobias Fleischer (http://www.reduxfx.com) and Frederic Devernay.

Inputs

Input

Description

Optional

Source

No

Controls

Parameter / script name

Type

Default

Function

Width / Width

Integer

512

Height / Height

Integer

512

Number of Scales / Number_of_Scales

Integer

0

Patch Size / Patch_Size

Integer

7

Blending Size / Blending_Size

Integer

5

Precision / Precision

Double

1

Equalize Light / Equalize_Light

Double

0

Preview Type / Preview_Type

Choice

Full


Full
Forward Horizontal
Forward Vertical
Backward Horizontal
Backward Vertical
Duplicate Top
Duplicate Left
Duplicate Bottom
Duplicate Right
Duplicate Horizontal
Duplicate Vertical
Checkered
Checkered Inverse

Preview Split / Preview_Split

Double

x: 0.5 y: 0.5

Output Layer / Output_Layer

Choice

Layer 0


Merged
Layer 0
Layer -1
Layer -2
Layer -3
Layer -4
Layer -5
Layer -6
Layer -7
Layer -8
Layer -9

Resize Mode / Resize_Mode

Choice

Dynamic


Fixed (Inplace)
Dynamic
Downsample 1/2
Downsample 1/4
Downsample 1/8
Downsample 1/16

Ignore Alpha / Ignore_Alpha

Boolean

Off

Preview/Draft Mode / PreviewDraft_Mode

Boolean

Off

Global Random Seed / Global_Random_Seed

Integer

0

Animate Random Seed / Animate_Random_Seed

Boolean

Off

Log Verbosity / Log_Verbosity

Choice

Off


Off
Level 1
Level 2
Level 3